21.12 PORT COUNTERS: A port counter acts as a port for all purposes.Protect your naval bases with land-based air, especially in the Pacific! In a single turn a base may be counteraired before it is attacked by a patrol, attacked by two or more separate patrols (with the exception of the initial attack on Pearl Harbor), and may be bombed again in the combat phase.
21.417 INTERCEPTION OF PATROLS: A patrolling force may be intercepted:One die is used to intercept raiders, minus one die if the raider group consists of fewer than 10 naval factors (22.232D). It follows that normally a raider may only be intercepted on the board if a favorable interception modifier for friendly air units or codebreaking applies, or if the raider passes through a hex in which enemy naval units are based (22.242).
21.5331 PLACEMENT OF RAIDERS DURING OPENING SETUP: Germany may place one or more of the Graf Spee, Lutzow or Scheer in the Atlantic SW box during its opening setup. These may be grouped together or in separate raiding groups. Once placed, these ships must raid, with Germany paying one BRP for each raiding ship during its Fall 1939 combat phase.|
Raider Table - 21.5342 |
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One die is rolled for each raider group to determine how many defending naval units are able to engage that raider group. The die roll is modified as follows: |
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General modifiers: |
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-3 |
Automatic |
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+1 |
for each additional raider group operating in the SW box (+1 for the second group, +2 for the third group, etc.) |
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+1 |
if the raider group contains three ships |
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+1 |
for each defender air range research result |
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Additional Atlantic modifiers: |
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+1 |
the U.S. is at war with Germany |
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+1 |
for every 6 CVEs in the Atlantic SW box (round down): 0-5: 0; 6-11: +1; 12-17: +2; 18-23: +3; 24+: +4 |
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Additional Indian Ocean modifier: |
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+1 |
Japanese raiders based in Singapore. |
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+1 |
for every 3 CVEs in the Indian Ocean SW box (round down): 0-2: 0; 3-5: +1; 6-8: +2; 9-11: +3; 12+: +4. Each operational search AAS and NAS in the India box is equivalent to one CVE. |
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Additional Pacific modifier: |
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+1 |
for every 3 CVEs in the Pacific SW box (round down): 0-2: 0; 3-5: +1; 6-8: +2; 9-11: +3; 12+: +4. Each operational search AAS and NAS in the Australia box is equivalent to one CVE with respect to Japanese raiders entering the Pacific SW box off the southern edge of the Pacific mapboard (only). |
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Additional modifier for German and Italian raiders: |
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+/-1 |
Ultra codebreaking advantage |
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Additional modifier for Japanese raiders: |
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+/-1 |
Magic codebreaking advantage |
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Modified results of “1” or greater permit defending ships to engage the raider group in question. |
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The first defending ship to engage is always a cruiser. The type of additional defending ships which engage each raiding group is determined by rolling one die. If no ship of the required type is available, substitutions are not permitted: |
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1 |
Cruiser |
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2 |
Cruiser or 2-factor battlecruiser |
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3 |
3-factor battleship or battlecruiser |
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4 |
4-factor battleship |
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5 |
5-factor battleship or a fast carrier |
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6 |
Defender’s choice of any eligible ship |
It's easy to determine what ships engage a raider. For each die roll, a cruiser or battleship equal in size to the die roll result may engage. So a "2" result allows a cruiser or a 2-factor capital ship to engage the raider. Fast ships are better for initially engaging raiders because they may remain for the second engagement (21.538B).
EXAMPLE: The Bismarck and a cruiser raid in the Atlantic. The modified raider die roll is “4”, which permits four British ships to engage the raider group. The die rolls to determine which ships engage are a “2” (a second cruiser or a 2-factor battlecruiser), a “4” (a 4-factor battleship) and a “5” (a 5-factor battleship or a fast carrier). The British player selects a cruiser (mandatory), a 2-factor battlecruiser (“2” result) and a 4-factor battleship (“4” result). If there are no Western Allied 5-factor battleships or fast carriers in or adjacent to the Atlantic SW box, the “5” result is disregarded (21.5342B).